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Aerobatic 3D Contest > to flip or not to flip
 
 
puzzle
Senior Heliman
Location: Canada

Hi to all of you
I finally got the gov. working and I would like to try loops flips and inverted.

Should my pitch curve in idle 1 be linear from –100 to +100 or
should it be the same as the normal curve from mid point up to +100 and from mid point down forcing it to go to -100 ?

Should my hover point be the same or close to the over point of the normal curve?

In I ever have to go to trtt hold will the gov. kick out?

Any other advice will be welcome.
Thanks Puzzle
09-29-2007 03:55 AM
 
 
Chuckie
Key Veteran
Location: Crofton Maryland, MHA member

Definitely

All four pitch curves should be the same, normal, idle 1, idle 2, and hold. Linear where mid stick is zero pitch and full high stick is max + pitch and full low stick is max - pitch. Some people new to flying should have no or very little negative pitch in normal so they don't crash if the stick is moved to full low. So from full low stick set pitch to -1 or -2 degrees and mid stick 0. In all cases mid to full high will be zero to max pitch. To set the rotor speed use the throttle curves, J for normal and U for idle 1 and 2. Use a higher U curve to increase rotor speed. Then program your gov as you want curves for backup incase the gov fails.

If you’re flying and switch into hold the pitch doesn't change, the heli will drop due to no motor and you start your auto, if you switch back out of hold the pitch is still the same and the motor/rotor comes back up to speed.

Programming govs are different depending on what you have. For GV1 and ATG gov I used the radio to turn off the gov in hold.

Charles

Please stand by for faster service!
10-01-2007 05:33 PM
 
 
puzzle
Senior Heliman
Location: Canada

Charles very interesting.
With all the curves that I have in my curves… pitch and throttle I doubt that I will be able to make it work.
But I’ll save my setting and give it a try.

Full low stick is max-pitch?
In hold mode the max –ev is suppose to be –6?
Do you mean that the pitch line should be a straight line even so it does not start at –100 max –ev pitch?
I’ve got the part about mid stick = 0 pitch.
I like it because it gives me a reference to adjust both sides.
I guess I’ll be experimenting for some time.
Thanks again
Puzzle
10-02-2007 05:27 AM
 
 
Chuckie
Key Veteran
Location: Crofton Maryland, MHA member

Quote 
Full low stick is max-pitch?
In hold mode the max –ev is suppose to be –6?

I'm not sure what you mean by "–ev".

-6 degrees pitch for autos is not standard but a good value for learning how to auto. Sometimes you need more and sometimes less. In my helis and doing full aerobatic autos I have +-14. I have -14 pitch at full low stick in all modes. When doing a auto I adjust the stick position to get the desired descent rate. If I want to float the auto I'll hold maybe -1 and if I want to come in real fast I'll try -10 or higher.

I'd recommend you set +10 pitch for + max stick and -10 pitch for - max stick. -10 for autos will make the heli come down fast.

Quote 
Do you mean that the pitch line should be a straight line even so it does not start at –100 max –ev pitch?

I use Swash AFR (or what ever its called in your radio) to set the amount of actual pitch on the main blades for pitch and cyclic. In the radio the pitch curve is linear and 100% at top and -100% bottom. I don't use the pitch curve like +100% and -50% for idle ups. But in your case where normal low stick is not full negative pitch you can run +100% and -0% or -10%.

Sorry if this is not clear but lets make sure you understand this before going flying. Playing with the radio settings in another model is a good idea.

Regards,

Charles

Please stand by for faster service!
10-02-2007 04:15 PM
 
 
puzzle
Senior Heliman
Location: Canada

Just questioning..
I have very limited experience in auto.
I have practice with fairly high idle when going on hold so I get use to flipping switches and some control on brain lock…

I’m still searching the proper pitch so I can get max rpm from the head during the descent.
-1 would scare me into loosing the head speed if that happen should I go max neg (-ev).
How do I get the rev back up.? Or is it sayonara..

I bought a used Raptor T and while redoing the mid stick = 0 pitch I realize that he had set it up with +12 or +13 (I have a Robart so max are + or - 10) and – 8.
I’m saying that because my original problem is still over revving when I floor it.
So, should I sacrifice the lower end and load up the high end in order to exploit the power available?
I still don’t like the idea of limiting the opening of my carb.

Unless I’m wrong on my Raptor if mid = 0 pitch I can only get +- 10
I’m not to worry about normal curves.
Again if I may, going back to one of my first problem,
In idle I if I set the pitch curve like you suggested to a LINEAR – max 10 to a + max 10
(With mid at 0??)
And let say that I find a throttle curve with a fat U that give me a good flyable – ¾ to + ¾ and then I still find that when I reach both extremes of the U that the head RPM goes to high, my only choice is to bring down the tops of the U meaning limiting the opening of my carb?

Sorry if I seem to go in circles

I really appreciate the time you spend on my problems.

Puzzle
10-03-2007 04:22 AM
 
 
Chuckie
Key Veteran
Location: Crofton Maryland, MHA member

Quote 
In idle I if I set the pitch curve like you suggested to a LINEAR – max 10 to a + max 10 (With mid at 0??)

CORRECT.

Quote 
Unless I’m wrong on my Raptor if mid = 0 pitch I can only get +- 10
AND
Quote 
And let say that I find a throttle curve with a fat U that give me a good flyable – ¾ to + ¾ and then I still find that when I reach both extremes of the U that the head RPM goes to high, my only choice is to bring down the tops of the U meaning limiting the opening of my carb?

From what I've seen helping others at my field you can get +-11 or maybe +-11.5 max out of the 30/50 Rapter. One guy took is dremmel and opened up the side frame guides to get more pitch travel.

You can try two other things 1) use longer main blades (but watch out for tail blade interference) and 2) use an after market rotor head (kasama?) but I'm not exactly sure which one. There is nothing you can do in the stock rotor head to get more pitch travel unlike other designs were you can add washers under the ball links.

Other that these two things I agree you might have to limit your throttle curve if you cannot load the rotor at full throttle. However if you are not doing that much inverted flying then why not set the top end to +13? With -8 you can still do a lot.

Quote 
I’m still searching the proper pitch so I can get max rpm from the head during the descent.
-1 would scare me into loosing the head speed if that happen should I go max neg (-ev).
How do I get the rev back up.? Or is it sayonara..

The 'trick' to doing good autos is not really a trick its just understanding whats going on while doing autos. I'll keep this as simple as I can. Here are some theories or rules to consider.

1) the faster you descend the more blade speed you can get back into the blades. You are using velocity to add energy to the blades (assuming you have good techniques).

2) building air pressure under the disk/rotor speed takes a little time. So don't expect the heli to stop right away when come down fast and pull nose high. Also, the longer you allow air to flow over the blades the more energy you'll build.

3) always try for autos into the wind so you capture wind under the disk and for reason #2. It will take less time for #2.

4) the rotor disk can be considered solid if the pitch is set wrong and the disk can be considered non-existent if the pitch is in the right direction. It all depends on how the model is facing when coming down so you need to think about the angle of the blades relative to the direction the heli falls.

5) blade design, center of gravity, and weight affect how the blades auto and how much energy is left at the end of an auto.

6) you will use energy if you use the rotor disk, for example to roll inverted.

If you stop the helis descent and loose all the blade energy you can use gravity to spin the rotor back up. Like #1 you just allow the air flow over the blades to spin them back up. The faster you descend the more air speed. Considering #2 is helpful as it will take time to build back rotor speed. And if the blades are heavy you need more time to build rotor speed. Heavy blades retain energy longer but take more time to spin back up. Finally #3 is used at the end of the auto to help with landing.

#4,5,6 are for more advanced aerobatic autos.

Quote 
I’m still searching the proper pitch so I can get max rpm from the head during the descent.

Again, there is no magic pitch. It all depends on how you bring the heli down. I suggest you fly up and out and try for a 45 degree angle of descent. Go up and practice the approach in idle 1 until you can go all the way to landing with no problems. Programming 20 or 30 percent throttle in hold is a great idea for practicing. Come down by applying some amount of negative pitch that gives you a descent rate of 45 degrees. Keep the model level on the way down. With the rudder aim for a point 5 feet past your self (10 feet out) so the helis tail is almost facing you when close to the ground. You can turn the tail at yourself once the heli passes eye level if that helps.

Problems people have when doing this is they drop the nose and try to come down blazing fast. This will make the model come down too fast and over shoot the landing area. When they pull the nose up back to level they don't add more negative pitch to keep the same descent rate so the heli climbs back up and over shoots. Finally, when they pull the nose high for too long the heli could start to fly backwards. You won't get a lot or rotor speed if you pull back hard due to #2.

Finally, a good technique is to fly up and out and be able to fly towards your self. When you think the helis is at the top of the 45 degree line start the descent by reducing pitch, hit hold, keep the tail boom level and rotor disk aileron direction level, adjust the rudder to fly towards yourself and start turning away at 30 feet up. Use pitch to set descent rate. The rotor speed should not change much as you are not using a lot of energy in the descent and the 45 degree down approach is keeping the model moving into the wind maintaining rotor speed. Slow the model down both in forward and down direction by using less negative pitch, adjust the nose a little high to slow the model as well but then level it to keep the 45 degree angle. Don't come down too fast but don't stop coming down. Slow the descent rate between 20 feet up and at eye level and you'll hear the rotor start to slow down but don't worry, apply less negative pitch, you might be at zero or slightly above zero. If the auto looks bad switch out of hold and let the rotor speed come back up before heading back up. Stop any forward or side movement and look for a short hover at 1/2 a foot. Proceed to land with the reminder of the rotor speed. Once on the ground don't drop pitch and let rotor speed bleed off. If you make the mistake and are still in the air dropping pitch will bring the model down hard.

Simple no? Just kidding. This stuff takes time to lean so try a few approaches with power over a few flying days. Let your brain think about your autos between flying days and you'll be surprised when it gets easier. At any time don't risk crashing just get out of a bad auto. Finally, you might find you can't do parts of the auto, say you can't fly nose in or at some angle looking up you loose orientation. The best thing is to stop the autos and practice the things you can't do well.

Boy that was a lot. Hope this helps.

Charles

Please stand by for faster service!
10-03-2007 05:14 PM
 
 
puzzle
Senior Heliman
Location: Canada

Charles

Yes, that was a lot and really appreciated.
You covered a lot of point that where unknown to me so far.
I will read it a few more time then do some practice run
I would really like to learn to auto whit out any boom damage, but
I guess I will have to bite the bullet.

Puzzle
10-06-2007 01:38 AM
 
 
WJackson
Key Veteran
Location: Smyrna, Delaware

Another technique is called "baby auto". Hold the heli in a 2 ft hover hit hold and land the heli with the head speed you have left. It will give you a feel for how the thing handles with decaying head speed. After you feel comfortable with 2 ft try 3, then 4, then 5. When doing them @ 5ft plus , you will have to drop ( go negative) the collective to allow yourself enough head speed to land softly, but you'll get the feal for it, and how far you have to drop it. If you can "baby auto" from 5 ft plus then your ready for a real one, just gotta get over the nerves to hit throttle hold. You can also turn up the idle speed in throttle hold to give yourself a little cushion of head speed for your first attempts. Another note is the bailout. Depending on how far the head speed has dropped, when you bail, the tail rotor might not have enough authority. Dont panic, let it do its piro's till the head speed comes back up. Chances are if you leave the cyclic alone it will piro maybe once or twice before you'll be able to control it.

Bill Jackson
President- Delaware Heli Association
www.DelawareHeli.com
10-23-2007 02:28 PM
HOMEPAGE  
 
 
puzzle
Senior Heliman
Location: Canada

Thanks Bill
I like the idea of the baby auto it’s like doing the hard part first with less risk.
I’ll give it a try.
As for the bail out, I’ve been there by mistake at 3 ft trying to go out of HH and hitting the hold switch.
Heli flying is sure exiting..
10-23-2007 03:07 PM
 
 
WJackson
Key Veteran
Location: Smyrna, Delaware

Thats what makes em soooooooo much fun !!

Bill Jackson
President- Delaware Heli Association
www.DelawareHeli.com
10-23-2007 03:19 PM
HOMEPAGE  
 
 
400driver
Senior Heliman
Location: uk/ Spain

Chuckie,
Thanks for taking the time to put down so much detail about autos. It is much appreciated as im about to try them for real.

More days at home would be nice!
10-27-2007 02:24 PM
 
 
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Aerobatic 3D Contest > to flip or not to flip
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