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Esprit Model . Thunder Power RC . Real Raptors

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Aerobatic 3D Contest > piro loop
 
 
Maxime
Senior Heliman
Location: Belgium

I would like to know how to do a piro loop. or for example if your flying while pirouetting, and then you make the helicopter go vertical while pirouetting.

do they "stir" for doing this or do they just give nick inputs for example.

seems pretty hard to follow while you're doing this.

although I can hoover while pirouetting I can't do the above.
05-13-2007 Over year old.
 
 
3Dx
rrAdvertiser
Location: Monterrey NL Mexico!

stiring is the way to do it.....

Stiring for:

- Kaos
- pirouetting Funnel.
- pirouetting Loop.
- rolling circles.

In most of the cases when the tail is pirouetting you need stirring if you want to have control of the heli.
05-13-2007 Over year old.
 
 
Maxime
Senior Heliman
Location: Belgium

is there a good excercise for learning the stir, and learning the way how to control the heli while stirring? because if you want to turn right you will have to advance the stir of x° to your piro.

if anyone knows any good tricks let me know
05-13-2007 Over year old.
 
 
3Dx
rrAdvertiser
Location: Monterrey NL Mexico!

Pirouetting stationary over a spot will be a good beginning, then you can pirouette inverted then T maneuvers and pirouetting circles.
When you feel comfortable whit this then you can start flipping will pirouetting.


Not sure if this was your question
05-13-2007 Over year old.
 
 
lakespinner2
Veteran
Location: north carolina

Quote 
Pirouetting stationary over a spot will be a good beginning

When piroetting over a stationary spot do you still stir ? Or just currect when needed ? Seems like it would wobble with a stir, or is the stir a VERY tiny stir ? I've never had any luck holding a stationary piro. I can manage fairly decent stationary piroflips at the field and I can keep an inverted piroetting funnel going forever on the sim (no guts to try at the field yet); but the stationary piro is a disaster for me, even on the sim. I know I'm doing something wrong and have never gotten a handle on it. thanks
06-28-2007 Over year old.
 
 
Jag72
Elite Veteran
Location: 20 minutes south of Boston Mass...

Stationary piro flip...

Piro flip requires a stir...the key to a stationary piro flip is collective timing...you need to be perfect on the collective transition or it will shoot off the side....

but if you shoot off the side it looks very cool...it's basically a piro tic tock...
06-28-2007 Over year old.
 
 
lakespinner2
Veteran
Location: north carolina

oops, not a stationary piroflip, but a plain old flat upright (or inverted) hovering piro.

It seems like a 'simple' hovering stationary flat piro should be easier than a stationary piroflip. I can keep a regular piroflip in a fairly stationary spot. I think the significant stirring and constant timing adjustments of the collective helps keep track of where it is in my head.

With a flat steady simple piro, do you still stir ? Or 'coast' most of the time and only correct when needed ? By not stirring I get lost and disoriented fast with the flat hovering piros.
06-29-2007 Over year old.
 
 
Micro-Maniac
Elite Veteran
Location: Pasco,Washington Formerly: Captain Chaos

You really need to stir for any piro maneuver even if it's just a quick correction in a stationary piro because if you just poke out one direction of cyclic then the rotation of the heli will rotate that command with it to a different direction but if you stir in your input correctly then the heli will tilt the same direction as different sides of the heli rotate around to face that direction

Piroloops and all other piro maneuvers are the same - You sync your stir with the direction you want the heli to tilt - Size of stir of course controls rate of tilt
07-09-2007 Over year old.
 
 
Yug
rrProfessor
Location: UK. Herts

Lots and lots of practice with keeping the stir synchronised so it becomes second nature. You can then fly the heli as normal (loops, rolls, flips, 8s etc) but with a constant piro. Then start all over again with the piro the other way
07-14-2007 Over year old.
 
 
Bert Kammerer
Senior Heliman
Location: Orlando, Florida

When you do a stationary piro, you do not stir. If you do, you'll never control the helicopter. Remember, on a stationary piro you are not trying to make the helicopter move in any particular direction, you do not want to stir because you do not want to apply a constant cyclic input. Applying a constant cyclic input, which is what happens when you stir will cause the helicopter to flip.

Start by using an orientation point, such as the tail for example. Also, start with a moderate piro rate (not too fast, not too slow). Every time you see the tail, add enough input to correct the helicopter position. You might need to add the input slightly ahead of the tail being exactly towards you based on how fast the piro rate is. Once you get used to this, you can start adding corrections when noise in as well as profile views. Remember, the faster the piro the less time you have to correct, so on a real fast stationary piro you will only probably have time to correct in one single orientation whereas on a very slow stationary piro you will have time to constantly correct in all orientations.

Hope this helps.

Bert Kammerer
07-21-2007 Over year old.
HOMEPAGE  
 
 
Micro-Maniac
Elite Veteran
Location: Pasco,Washington Formerly: Captain Chaos

I see I may have been misunderstood about stirring even in stationary piros - I didn't mean to imply large constant stick deflections when stirring in input - I just always perceive stirring anytime the heli is rotating but of course the amount of stir is proportional to the rate and duration of stick deflection so very small inputs may not actually get much or any stir but larger and/or more sustained inputs would - Anyway at least my (sort of Spirograph) perception of stirring just never goes away for me even in stationary where my inputs may not always have the time to actually carry it out as much I perceive it to :shrug:
07-21-2007 Over year old.
 
 
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Mikado Modellhubschrauber . GrandRC . CanoMod

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Aerobatic 3D Contest > piro loop
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