husafreak Senior Heliman Location: NorCal
| Help, I have built and set up several great flying heli's, T-REX 450SE, 600, VelociRaptor 50, since I got my X3D. And I am more and more frustrated with the poor habits of my X3D and I don't know how to fix them. So here are a few observations and maybe someone could lend me a hand! I intend to rebuild the Hornet in an attempt to get it right. (Also I have futaba 110's on swash, 401 w/ hs-50 on tail, the recommended outrunner, sc, and Thunder Power 1320's.) First off it is a little nose heavy with the 1320, about perfect with a 910. Big problem is it wants to pitch up with any speed at all, I have to reduce collective and push the nose down with elevator coming out of dives or it balloons up. It kind of feels like the collective and elevator are connected. Second, any time I roll using only aileron and collective ( no elevator) it rears up and goes tail down. If I roll in FFF it often stops or slows and if stationary rolling it will finish out descending backwards. If I go inverted and add power to hover it often tumlbles out, tail down backwards, if I don't get the right inputs in quickly, it's pretty hairy. I didn't use to mind cause I was just cruising around but now I want to do aggressive stunts. I think I just have a lot of bad control interactions at the swash which allways result in unwanted pitch up or tail down movement. Maybe mounting the servos better would help...? I plan to keep flying my X3D, I have another kit on the shelf, I just love the things and I hope they can be setup to fly as neutrally as a bigger bird. Thanks, Eic |